﻿using UnityEngine;
using System.Collections;

public class Stat : MonoBehaviour {

    [SerializeField]
    private int upgradePrice;
    [SerializeField]
    private float reloadTime;
    [SerializeField]
    private float turnSpeed;
    [SerializeField]
    private float firePauseTime;
    [SerializeField]
    private float projectileRange;
    [SerializeField]
    private float projectileSpeed;
    [SerializeField]
    private float projectileDamage;

    public int UpgradePrice
    {
        get { return upgradePrice; }
        set { upgradePrice = value; }
    }

    public float ReloadTime
    {
        get { return reloadTime; }
        set { reloadTime = value; }
    }

    public float TurnSpeed
    {
        get { return turnSpeed; }
        set { turnSpeed = value; }
    }

    public float FirePauseTime
    {
        get { return firePauseTime; }
        set { firePauseTime = value; }
    }

    public float ProjectileRange
    {
        get { return projectileRange; }
        set { projectileRange = value; }
    }

    public float ProjectileSpeed
    {
        get { return projectileSpeed; }
        set { projectileSpeed = value; }
    }

    public float ProjectileDamage
    {
        get { return projectileDamage; }
        set { projectileDamage = value; }
    }

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
